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patkane88
 Post subject: Re: NHL 11
PostPosted: Wed May 26, 2010 11:37 pm 
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Which teams would people play with in the CHL? For me the OHL is obvious, WHL would be Calgary or Kelowna and the QMJHL I'd choose whoever.

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mechaphil
 Post subject: Re: NHL 11
PostPosted: Thu May 27, 2010 10:59 am 
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I'd pick Windsor in the OHL to play as BZK, Kelowna out in the Dub cuz I've been a fan ever since a certain giant kid from there got drafted ;), and in the QMJHL...I dunno. We'll have to see if anyone gets drafted out of the Q (I doubt it - Darcy has had most of his good picks come out of the OHL and WHL lately).

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patkane88
 Post subject: Re: NHL 11
PostPosted: Thu May 27, 2010 12:18 pm 
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I freaking hate Windsor even if Kassian is on there but its a given when you cheer for London, you have to hate Windsor ;) . I have always like Kelowna since I starting following the CHL

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ironyisadeadscene
 Post subject: Re: NHL 11
PostPosted: Thu May 27, 2010 12:29 pm 
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welp, i hear the NCAA isnt happy about the chl being in the game, so NHL 11 will likely include all NCAA teams as well. but the players will be likeness players, not actual players, i guess.

http://kotaku.com/5548672/ncaa-hockey-m ... -nhl-title

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mechaphil
 Post subject: Re: NHL 11
PostPosted: Thu May 27, 2010 12:37 pm 
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Yea, I read an interview with Paul Kelly (who is now the director of some company that works with the D1 hockey programs) saying that in NHL '12, NCAA wants their teams in the game.

That's some incredible depth.

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ironyisadeadscene
 Post subject: Re: NHL 11
PostPosted: Thu May 27, 2010 12:38 pm 
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oh, its gonna be NHL 12? well fuck nhl 11 then!













JOKES! I TELL THEM!!

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mechaphil
 Post subject: Re: NHL 11
PostPosted: Thu May 27, 2010 12:42 pm 
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Wait, hold on, lemme dig up the article...yea, you're right, Mike - NHL 2011. But it's a big MAYBE.

http://thepipelineshow.blogspot.com/2010/05/ncaa-hockey-video-game-on-way.html

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Skyline_BNR34
 Post subject: Re: NHL 11
PostPosted: Thu May 27, 2010 11:14 pm 
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Wow, you can choose a NCAA career or a Junior career and get drafted.

I wonder if you can have a rankings board and get drafted by that. I think if they do a minumum of 2 years at either NCAA or CHL teams and you get drafted according to how you play, that would make the game last longer for me, because I would so rip it up to get to be a number one draft pick legitly.

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ironyisadeadscene
 Post subject: Re: NHL 11
PostPosted: Fri May 28, 2010 12:32 pm 
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i dont play be a pro, so the only thing the CHL and ncaa does for me is prospects.

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patkane88
 Post subject: Re: NHL 11
PostPosted: Sat May 29, 2010 6:33 pm 
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I can see NCAA being in 11 because just reading a lot of articles about it and it seems they don't want spill the beans on it yet. Plus Paul Kelly wants it in this year so maybe just maybe.

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fan4life61
 Post subject: Re: NHL 11
PostPosted: Mon Jun 07, 2010 3:23 pm 
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Since introducing the analog stick-based control scheme in 2006, the NHL series has blossomed from a struggling franchise into the most impressive performer in the EA Sports stable; over the last four years sales have surged an astounding 120%. For NHL 11, developer EA Canada hopes to push the bar even further with an entirely new physics engine.

Hockey is a violent sport filled with bone-rattling hits along the boards and wince-inducing open-ice checks, but over the past few years the checking in NHL has become too predictable. With the new real-time physics engine, however, every hit will look and feel different. Developed internally with the help of the Fight Night team, the new engine gives realistic physical properties to sticks, pucks, and players, bringing the game closer to what we see every night on the ice. Like Natural Motion's Euphoria technology, the procedural system generates animations on the fly, getting rid of the repetitive canned animations that plague so many sports games. Whether you're on open ice or along the boards, every collision looks unique - players can catch the buckles along the benches, get their skates tied up, or even keep their balance if the check only gets a small piece of him. Players rebound viciously from the glass after getting checked into the boards, and if you hit your victim hard enough he may drop his stick or suffer a gruesome injury.

The new deke system serves as the equalizer to the new checking system. In NHL 11, puck handlers have more inventive ways of beating defenders than ever before. The right analog stick is packed with new moves like the toe kick Pavel Bure made famous, bouncing the puck off your skate, and the Pavel Datsyuk technique of keeping square to the goal during a deke to preserve a shooting angle. If the defender's sliding on the ice in front of you, simple lift the puck over his outstretched body and jump over him in tandem. The new physics system also allows puck handlers to get off the last minute shots in the midst of being checked, and superstars like Alexander Ovechkin can even shoot or pass while lying on the ice.

NHL 10 was frequently criticized for its lack of goal scoring - even real-life sieves like Vesa Toskala played like Vezina trophy winners. To loosen up the netting and make goals more varied and realistic, EA Canada has tweaked goalie angles. This makes it more evident where you should be shooting; keeping your eyes on the goalie and pick the right spots increases your chances of putting the puck in the net.

To help the CPU keep up with all the blazing dekes, brutal checks, and the loosened goaltending, EA Canada has reworked the AI to boost its skill set. Players have more awareness to avoid vicious checks, and employ dekes more frequently to keep your defender off balance. Both the goalie and offside defenders do a better job of patrolling the crease and stopping those improbable cross-ice passes that gamers have over-relied upon to score back door goals the past few years.

Other on-ice improvements include user-controlled celebrations, broken sticks, and a brand new face-off system that lets you shoot from the circle, kick the puck back to a defensemen after trying up your opponent's stick, and flip your bottom hand to improve your chances of winning a face-off to your backhand side. With real puck physics in place, winning the face-off is no longer about jamming the analog stick before the opposing center - your stick must come in contract with the bouncing puck to gain possession. Swing too early and you could whiff on the puck. The various tactics at play gives each drop of the puck a paper, rock, scissors feel, breathing new life into a formerly stale system most players mastered long ago.

While the NHL 2K franchise on hiatus, EA's NHL series has no more on-ice competition. But if the new physics engine and the complementary game tweaks are successful, the ambitious development team will likely keep its place at the vanguard of sports gaming.

>>>> Matt Bertz

(source: Game Informer magazine)

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"on the ice now for buffalo, looking for the pass, and gets it, afinogenov, couldnt get the shot away, now HE DOES, HE SCORES!!!! HOLY MACKEREL ROLE THE HIGH LIGHT FILM, MAXIM AFINOGENOV, WHAT A MOVE!!!!.... thats not fair... that was unbelievable"
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Rud
 Post subject: Re: NHL 11
PostPosted: Mon Jun 07, 2010 3:36 pm 
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If this is anywhere near what they're hyping it up to be, this could be one of the best hockey games made.

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mechaphil
 Post subject: Re: NHL 11
PostPosted: Mon Jun 07, 2010 4:43 pm 
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Rud wrote:
If this is anywhere near what they're hyping it up to be, this could be one of the best hockey games made.

Correction - it could become THE best hockey game ever made.

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ironyisadeadscene
 Post subject: Re: NHL 11
PostPosted: Mon Jun 07, 2010 5:30 pm 
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IDEA IDEA IDEA IDEA IDEA IDEA IDEA IDEA

REWIND OPTION!!!!!!!

so, say i want to start my franchise from the... i dont know, 2003-2004 season. BAM! rosters and rules and schedule FROM THAT SEASON! holy... shit.

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Van_Da_Man
 Post subject: Re: NHL 11
PostPosted: Mon Jun 07, 2010 8:44 pm 
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ironyisadeadscene wrote:
IDEA IDEA IDEA IDEA IDEA IDEA IDEA IDEA

REWIND OPTION!!!!!!!

so, say i want to start my franchise from the... i dont know, 2003-2004 season. BAM! rosters and rules and schedule FROM THAT SEASON! holy... shit.

FUCK YEAH!

That's why I play Baseball Mogul, and my latest edition is only the 08 or 09 model, you can play from 1901-200x when your game was made. The only issue is not being able to physically play the game but holy god it is historically accurate. If NHL and NFL could do that, even just going back in time to 2000 and on I would shit myself regularly for about a month every time I play.

Imagine... You could finally build a cup team around Hasek, play against Jagr and Lemiux (sp sorry) and the Great One. The possibilities are endless and with proper graphics would make the most epic game of all time.

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ironyisadeadscene
 Post subject: Re: NHL 11
PostPosted: Mon Jun 07, 2010 9:12 pm 
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HOLY. SHIT. HOW DO WE GET THIS IDEA TO EA SPORTS??????

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Van_Da_Man
 Post subject: Re: NHL 11
PostPosted: Tue Jun 08, 2010 8:26 am 
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Corporate takeover?

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"I'm going to go to the spa and have a hot tub and massage and relax," Miller said. "That's it, and it's back to work tomorrow." Ryan Miller after clinching the North East division.


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mechaphil
 Post subject: Re: NHL 11
PostPosted: Tue Jun 08, 2010 11:17 am 
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Draft an e-mail to EA Sports Vancouver...I'll be getting on that later tonight.

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fan4life61
 Post subject: Re: NHL 11
PostPosted: Tue Jun 08, 2010 2:16 pm 
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Good news, folks. First embargo from the NHL 11 Community Event has officially lifted, and there are now a couple of new aspects of NHL 11 we can discuss with the rest of the community. Those features are the new real time hitting physics, new faceoff system, broken sticks, and some of the new dekes available.

Real Time Physics

You guys saw a tiny clip of this in that recently released video, and that was really only a taste of what this year's hitting engine offers. It's definitely the best that I've ever seen in a hockey game, and even though big hits were tuned up in the version I got to play last May, I still didn't see anything alarming like in NHL 07 or NHL 09 where there were way too many big hits. When someone landed a big hit, it looked and felt very real and very satisfying. One of the aspects of this area that I'm most excited about is how glances have been implemented. In years past, players could bump into each other and nothing would happen, it would be like two solid blocks colliding and the game didn't recognize this as a collision; well, that has been changed this year as slight nudges and glances will actually impact your control of the puck and player movement. I had a guy glance off a defender in the offensize zone at one point during my playtest only to then be absolutely crushed by someone else who finished a big hit. It was really a thing of beauty, and I found myself watching it on the replay again and again. Safe to say that over 8 hours of play time, I didn't see the same hit twice.

One thing I have to caution people though is don't expect NHL 11 to be a hockey version of Backbreaker. The game is using a new real time physics engine for hitting, stick on stick / stick on puck collisions, but things like skating, goal celebrations, goaltending are improved but still similar to what they have been in year's past. This is understandable because it would be very hard to turn NHL 10 into Backbreaker in the short year long development cycle, however as Littman mentioned in an interview (and he told us too), it's a 3 year plan to get the game entirely physics based just like Backbreaker, and from what I've seen so far, NHL 11 is a very darn good start.

Faceoffs

Faceoffs were at the top of just about everyone's wishlists this summer, and the team at EAC has really listened. It's so funny when I play NHL 10 now because NHL 11 is such an upgrade at the draw that it's hard to go back to what we've had the last few years. Just looking back at some of my notes, these are the different things you can do off the draw:

-Choose whether you want to take draw on forehand or backhand
-Win it cleanly in any direction
-Use your body to muscle the opposing center and win it
-Muscle out opposing center and allow winger or defensemen to get the puck
-Shoot the puck (think Jeff Carter)
-Toe drag deke around the opposing center (Littman was the only one who could do this)

And a lot more. It is definitely a huge upgrade over what we had in NHL 07-NHL 10, and while I didn't quite get the hang of it by the end of the Community Event, I'm sure you guys will have it mastered after a few games.

Broken Sticks

Broken sticks are awesome. They add such a great, unpredictable element to the game. I know some of you guys are worried that it will get frustrating or annoying, and yeah, I'll admit that might be the case but you just have to go with it. Sticks break in the NHL at a rate higher than what we'll see in NHL 11, so this is just a new gameplay feature you're going to have to learn to play with. Your stick can break for a variety of reasons, either on a stick lift or when you pull back for a wrist shot or big slapshot. They can also break at I believe two different points (the blade was the most common, but also the shaft) and there might be a third location, but I can't remember for sure. Things get even better when your stick does break though, as you are then free to roam the ice either without a stick or you can skate to the bench to get a new one. A player can even offer you his stick if he is so inclined. You can also kick the puck at any point on the ice, and if you are in the defensive zone, push the puck with your hand to a teammate or out of the zone. I know some guys were worried about this but it is an animation that can only be triggered in the defensive zone.

Broken sticks are live on the ice. I actually had one stick break near the crease at one point during play, then a bit later, a shot deflected off the stick and winded up going in the net. It was pretty awesome seeing that kind of unscripted play take place, as it's certainly something I've never seen in a hockey game before. I really have nothing bad to say about this new feature other than it might frustrate people at times, but after seeing it in action, I'd much rather have it in the game than out.

New Dekes

Here's a fun topic. You guys have heard about some of the new dekes already, but there really are some cool ones this year. Definitely the biggest improvement since LB dekes were implemented in NHL 08 I believe. As you saw in the Duchene screenshot, it is now possibly to deke up and over a downed defender. What's cool is the real time physics makes it so that if you don't clear the defender, your guy will go sprawling to the ice instead. There is also a wicked new toe drag (a move I spent perfecting on breakaways - toe drag to backhander, looks awesome) and a bunch of other new dekes for getting around defenders and goalies. I didn't take as many notes as I would have liked on what new dekes are possible, but maybe Nick or one of the other Community Event invitees spent more time on this area, and I urge you to read their impressions on this feature as well.


http://forum.ea.com/eaforum/posts/list/744956.page

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"on the ice now for buffalo, looking for the pass, and gets it, afinogenov, couldnt get the shot away, now HE DOES, HE SCORES!!!! HOLY MACKEREL ROLE THE HIGH LIGHT FILM, MAXIM AFINOGENOV, WHAT A MOVE!!!!.... thats not fair... that was unbelievable"
-R.J. and Lorenz


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Wozniak
 Post subject: Re: NHL 11
PostPosted: Wed Jun 09, 2010 1:03 pm 
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damn, now that they have sticks breaking, pommenvillie is useless.

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